Otizmi Oyuna Getir! logo Otizmi Oyuna Getir!

Otizmi Oyuna Getir!

by Altınşehir Anadolu Lisesi

🗂️ Education

🆓 free

4.9/5 ( 085+ reviews)
Android application Otizmi Oyuna Getir! screenshort

Features Otizmi Oyuna Getir!

During the realization phase of the project, the "Digital Game-Based Learning Teaching Model" was preferred, and in this model, the game is used as a platform to transfer learning contents to the user.
The design plan of the “Bring Autism to the Game” mobile game application; problem analysis, student characteristics, learning and the purpose of the game were planned according to 6 main language usage categories: "Daily Life", "Food", "Drinks", "Activities", "Emotions" and "Numbers".
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Each main language usage category consists of 9 sub-language skill category activities.
Each sub-language skill category consists of 3 imitation sentence activities, and there are a total of 162 imitation sentence activities in practice.
Android, which is the most widely used mobile operating system, was preferred for the developed mobile game application.

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Screenshots

See the Otizmi Oyuna Getir! in Action

Otizmi Oyuna Getir! Screen 1
Otizmi Oyuna Getir! Screen 2
Otizmi Oyuna Getir! Screen 3
Otizmi Oyuna Getir! Screen 4

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Download on Google Play

Available for Android 8.0 and above